﻿using System;
using UnityEngine;

namespace Illusion.CustomAttributes
{
	// Token: 0x02000305 RID: 773
	[AttributeUsage(AttributeTargets.Enum | AttributeTargets.Field)]
	public class EnumLabelAttribute : PropertyAttribute
	{
		// Token: 0x060013B7 RID: 5047 RVA: 0x0008C060 File Offset: 0x0008A260
		public EnumLabelAttribute(string label)
		{
			this.label = label;
		}

		// Token: 0x040018A8 RID: 6312
		public string label;
	}
}
